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March 26th, 2018,19:53
#1
How to make a Token Module
Since the subject of where/when/how to store/present/keep tokens comes up fairly frequently here’south a brusk video on how to create your own token module.
If there is something that you would like to meet in Fantasy Grounds that isn’t currently part of the software or if there is something you call up would amend a ruleset then add your idea here http://fgapp.idea.informer.com/
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March 27th, 2018,01:04
#2
“Liberty once lost is lost forever. When the People once surrender their share in the Legislature, and the Right of defending the Limitations upon the Government, and of resisting every Inroad upon them, they can never regain it.“
John Adams, July i, 1775
“Freedom is never more than one generation away from extinction.“
Ronald Reagan
RIP Canada, February 21, 2022
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March 27th, 2018,01:52
#3
I would besides recommend that y’all shrink your images before zipping them into the module. I utilize tiny png (https://tinypng.com/) to do that. I usually salvage around 75% on pngs and 25-50% on jpgs compared to what comes out of Photoshop or dungeon painter studio and the quality doesn’t endure. That makes the files that much smaller for transfer over the internet and in memory.
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March 29th, 2018,22:14
#4
Thanks, Zacchaeus for putting this upwardly!
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March 30th, 2018,15:51
#5
This is actually helpful, I’ll accept to build token sets now
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July 1st, 2018,21:36
#vi
Question.
I take all these tokens that are but sitting in my /Tokens/Host folder that have been assigned to NPCs throughout multiple modules and even for some ongoing NPCs in my actual campaign.
If I put the tokens in the module, I no longer need them in /Tokens/Host, then I remove them.
Does this “break” all the NPCs across multiple campaigns and modules that take already had those tokens assigned to them in that those NPCs will show up with blank/no tokem when I go to use them (meaning of course I will have to update all NPCs in the diverse campaign folders, likewise as numerous NPCs in a multitude of modules)?
Thanks.
“Freedom one time lost is lost forever. When the People once surrender their share in the Legislature, and the Right of defending the Limitations upon the Government, and of resisting every Inroad upon them, they can never regain it.“
John Adams, July one, 1775
“Liberty is never more than than one generation abroad from extinction.“
Ronald Reagan
RIP Canada, February 21, 2022
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July 1st, 2018,22:01
#7
Originally Posted past
JohnD
Yes. The NPCs will have letter tokens auto assigned every bit the original tokens assigned will no longer be available.
Private Letters:
My inbox is forever filling up with PMs.
Please don’t send me PMs unless they are actually private/personal letters.
General FG questions should be asked in the forums – don’t be afraid, the FG community don’t bite and y’all’re giving everyone the adventure to answer and learn!
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July 1st, 2018,22:02
#viii
Yep, it will break the links. If you change the path (including placing them in a module), it breaks the reference. (like to URLs)
Regards,
JPG
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July 1st, 2018,22:29
#ix
Well that sucks. Good to know though… glad I asked. Thanks for the answers.
“Liberty in one case lost is lost forever. When the People once give up their share in the Legislature, and the Right of defending the Limitations upon the Regime, and of resisting every Encroachment upon them, they can never regain it.“
John Adams, July 1, 1775
“Freedom is never more than than 1 generation away from extinction.“
Ronald Reagan
RIP Canada, February 21, 2022
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July 1st, 2018,22:48
#10
When I’m making modules, I put the tokens I demand for the NPCs in a “tokens” binder inside the campaign I’thou using for the module. When exported to a module, the tokens needed / used will exist placed within the module so links do not interruption. This style, when I close the module, the tokens automatically go away as well.
Source: https://www.fantasygrounds.com/forums/showthread.php?43011-How-to-make-a-Token-Module